The Minor Fall, The Major Lift: 5 Soundtracks That Transcend Their Movies

These are good times for film soundtracks. Reputable dance acts are now willing to work with a director and come up with music that complements and adds to the visuals, rather than simply licensing a couple of songs to play over the end credits. Instead of a duff compilation or an orchestral suite, soundtrack albums are becoming sharp experimental works with a proper narrative flow.

The big beat boys of the nineties make music that has always had a cinematic edge, and the addition of an orchestral edge to the bounce really opens out the sound. Basement Jaxx’s work on Attack The Block adds theremin to the mix, accentuating the sci-fi. The Chemical Brothers created a jagged, jittery soundscape for Hanna that seems to have influenced Joe Wright’s cutting style.

Then of course, there’s the epic score to Tron: Legacy, which has frankly raised the bar for electronic soundtrack work. The scale and sweep of Daft Punk’s work made the album one of my favourites of last year.

A decent soundtrack album can be a sheer joy, mixing great songs with massive instrumentals and moments of mood and drama. Some don’t work at album length. I’m thinking specifically of John Carpenter’s Assault On Precinct 13, which is simply the same cues played over and over again at different track lengths. Or, sadly, Clint Mansell’s music to Moon, which I love to bits, but is stretched uncomfortably thinly over 75 minutes. The final ten-minute piece Welcome To Lunar Industries (Three Years) gives you everything you need. Tellingly, it’s the one track not available on Spotify.

There are certain soundtrack albums that have managed to find an identity above and beyond their origins, becoming works of art in their own right. Here are my top five. I’m sure there are more. I’m sure you’ll let me know.

Continue reading The Minor Fall, The Major Lift: 5 Soundtracks That Transcend Their Movies

Out Of The Woods: X&HT Watched Hanna

20110519-173058.jpgA girl and her father live in a cottage in the middle of a forest. It’s a simple existence. They hunt, and read together, and every so often the father will leap out of the undergrowth and try to beat the girl up. He warns her that she needs to be ready for attack even when asleep, and she assures him that she will be in several languages.

The girl decides she is ready to leave the forest. So the father digs up a military transponder. Once she flicks the switch on it, the world and all it’s dangers will come to her.

She flicks the switch, and the wolves come running.

Joe Wright, director of so-so adaptations of literary classics, has decided to radically change direction with Hanna, his first film based on an original story. It’s an up-tempo thriller with an SF twist, backed with a killer soundtrack from the Chemical Brothers (the best I’ve heard since Daft Punk’s Tron: Legacy monster). It boasts a couple of great central performances from Saiorse Ronan and Cate Blanchett and a nice story idea.

But it doesn’t hold together. The script is full of plot holes and dangling threads. Tom Hollander’s monstrous assassin is a bundle of cliches tied up in an ill-fitting Tacchini tracksuit. The nice bunch of middle-class hippies that offer Hanna a different definition of “family” to any she has hitherto known simply vanish at the end of act two, never to be seen again.

While watching, I kept coming back to the transponder, the literal flick of the switch that starts the movie going. Why would Hanna’s father insist that if she was going into the world, it would be as a warrior at bay? I waited for the reason, the revelation of the long game that he had been playing. The revenge play, the public exposure of the terrible plot.

It never came. There was no point to bringing Marisa, evil step-mother and big bad wolf in one power-suited package, back into the picture. It seemed to be an unnecessary sacrifice of everything that father and daughter had shared in the forest. It started to seem uncomfortably like a fit of pique.

As a movie, Hanna is dressed up nice and plays pretty. There are some sterling action sequences, some fun camerawork, and it’s not, at least, part of a franchise. But the lazy comparisons with the work of Luc Besson do both parties a disservice. Hanna is not Nikita meets Leon. It doesn’t have Besson’s bite and fire. Worse, it has a hamfisted way with visual metaphor (count the eyes on posters as Eric arrives in Germany. We get it. He’s being watched) and a final line and shot that you can see coming a mile off.

Summary: Not quite a wasted opportunity, but nowhere near as clever or groundbreaking as it believes itself to be. What a shame.

In Defence: Michael Bay’s “The Island”

the_island.jpg

The Island was Michael Bay’s last film before he disappeared into the creative black hole of the Transformers films. It had a difficult shoot, an advertising campaign from which Bay disassociated himself, and a public response that varied between lukewarm and actively hostile. He rushed it out in less than a year to get the jump on a mooted remake of Logan’s Run, and the experience and reaction to it nearly broke him. He retreated to a sweet franchise deal with a baked-in non-judgemental audience, where it didn’t matter what the critics said.

That’s a pity, because The Island has a lot to recommend it. The basic pitch is clear – Logan’s Run meets the Clonus Horror. A post-apocalyptic colony, isolated after an ecological disaster are gradually revealed to be clones, grown as organ donors for rich clients. The island of the title, allegedly the one uncontaminated place on the planet, is a mirage. It allows the evil scientists running the place to whisk away their bags of meat with no questions asked. Everyone in the colony wants to go to The Island, but being picked for the privilege means death. When two clones discover the truth about the world and their place in it and escape,  the running, chasing and shooting at which Bay excels can begin.

However, up until that point it barely feels like a Michael Bay film at all, and you can see why he and the studios were so concerned about the Logan’s Run reboot. The opening section of The Island is a solid rip-off of the early parts of the kitsch 70s classic, with a Nike-futurist twist. The surfaces are all glass, polished concrete and ribbed fabrics. The clones waft about serenely in form-fitting tracksuits, and the dome comes across less like a living space and more like a mall. The similarities between the lottery for The Island and the black crystal marking you for Sanctuary are clear. The idea of a friend moving on to a better place and leaving everyone behind, never to be seen again, and for that sudden loss to be an expected and normal event is the dark place at the heart of both films, and they both reap benefits from it.

In fact, there are quite literally dark places in both films. Evil scientist Merrick’s offices are clad in dark stone and underlit through patterned glass. The computer that controls life in Logan’s dome sits in a vast, dim, cathedral-like space, the status panels glowing like stained glass. Bay and his design team seem to be drawn back to the design cues and plot beats of Logan’s Run – Merrick’s private army are dressed like Sandmen, and are relentless in their pursuit of the two runners, Lincoln and Jordan.

Famously, Bay was drawn to The Island because of the script and its exploration of how much value we put on life. He’s never subtle, but the way in which the clones are treated more like prized and pampered cattle than people still packs a punch. The moment that drew him to the project has a shocking power that’s not matched by anything else in his back catalogue. A pregnant clone is “taken to The Island,” giving birth only to see her baby taken away before she is put to sleep. The newborn is given to her client duplicate, who shows no concern for the surrogate. This is the point of the movie. The clones have been sold to the public that use them as unthinking, unfeeling creatures. Jordan and Lincoln’s escape puts that fiction under threat.

The world outside the dome is a hard, cruel place with some harsh lessons for the childlike clones. Jordan and Lincoln are both confronted by their doubles, who are shown as vain and duplicitous – quite literally two-faced. Ultimately, it’s the clones, sheltered from the world, that come across as the characters with the most humanity. There’s nothing particularly original about the story or it’s themes, but compared to Bay’s other films The Island is Shakespearean in depth and scope.

It’s a real shame that Bay, one of Hollywood’s purest visual stylists, has retreated from scripts with a bit of resonance and interest to spend the last five years directing Shia LaBeouf shouting “Optimus!” into a bleached-teal sky. The Island is no masterpiece, but it’s interesting enough to be worth your time.

Hammer Of The Gods: X&HT Watched Thor

NewImage

Superheroes are mythical beings. They stand above and apart, capable of acts that we humble mortals can only accomplish in our dreams. In many cases they are not human at all, choosing to protect us out of some sense of loyalty or in gratitude for an act of kindness. They are otherwise aloof, and they have their own agendas and motivations. We should be grateful that they are not gods, for as any student of mythology knows, gods are cruel, capricious and selfish beings.

In 1962, Stan Lee, Jack Kirby and scripter Larry Lieber realised that they could take existing mythological beings, and tweak them for the comics market. Greek and Roman tales were too familiar. But the legends of Asgard had a fresh feel. Hence, with a crack of lightning, Thor, the God of Thunder appeared in the pages of Journey Into Mystery. He would battle monsters, man-made and otherwise, and struggle against the machinations of his brother and arch-enemy, the trickster Loki. Like many Lee/Kirby creations, Thor had an alter-ego, the crippled doctor Donald Blake, whose disguise would vanish should he strike his cane, the cloaked hammer Mjolnir, on the ground.

It’s hard to write about Thor without slipping into the vernacular. Lee and Leiber have no truck with understatement, and their prose can never be too purple. Thor and his Asgardian family speak in a strangled cod-Shakespearean English which makes no sense when you consider that they’re supposed to be Norse gods, but somehow fits with the goofy charm of the series. It’s widescreen, deep-focus, scenery-chewing fun of the highest order.

Kenneth Branagh, tasked with bringing nigh-on fifty years of myth, mystery and magnificence to the screen has taken the right approach. He’s kept things lighthearted, while giving the simple script some proper emotional heft and weight. He was always an interesting choice of director. He gets blockbuster action, while not allowing it to overwhelm the story.

The film looks great, taking the best parts of Kirby’s technomythological (yes, that’s a word now) designs and giving them a subtle modern sheen. The scale and spectacle of the piece give you, true believer, one big fat double page spread after another in full eye-popping Kirbyvistascope. Upgrading Asgard into a society that has moved beyond the simple definitions of magic and science is a neat move, and making sure that the Clarke Paradox gets an airing shows that he knows the core audience. The film is full of little nods and winks to the fanboi community, but they’re not in your face.

Our Ken is very much an actor’s director, though, and it shows. All the cast get a chance to shine, and help move the story away from Wagnerian bombast and towards a tale that has a little more humanity. I’d save special kudos for Jaimie Alexander, who embues warrior maiden Sif with the right blend of toughness and vulnerability. But it’s Tom Hiddleston as Loki that makes the film. Whenever he’s on screen, you can see him plotting, planning, always ten steps ahead of everyone else. In interviews, he’s admitted that this was how Branagh had directed him; another sign of how attuned the director is to the mythology.

If I have one grumble, it’s that the script gives Loki a backstory, a reason for his schemes. That’s unnecessary. Gods don’t need motives. Loki is a trickster because it’s in his nature. The scorpion will always sting, even if it means his own doom. It’s how the myth works.

Branagh and his cast and crew have proven themselves worthy bearers of the torch that Lee, Lieber and Kirby lit forty-nine years ago. At last, we’re starting to see superhero movies that can stand up to the weight of all that history, and all those stories, and present them with grace, wit and style. It’s a thundering good film. Excelsior!

Five Horror Films You’ll Never See In A Horror Festival

An interesting discussion on the Frightfest forums about the nature of the genre – and more specifically, when is a horror film not a horror film – led me into a bit of a muse last night. Frightfest was one of the first venues in the country to show The Girl With The Dragon Tattoo. A strange but somehow logical place to show a film about a woman-hating serial killer. The curators have frequently shown movies that stretch the bounds of what you or I would call horror.

Which films, I thought, would be out of bounds to most horror festivals? I’ve come up with a list of five films that I reckon really wouldn’t fit the bill. You might not agree, but that’s part of the exercise. I’d love to know if you think I’m wrong, or which films you’d put on instead.

Continue reading Five Horror Films You’ll Never See In A Horror Festival

A Ring, A Tree and Yuan Fen: How We Interviewed Iain Sinclair

The second filmed interview in a week led docoDom and I to Hackney. This one would be a big deal. As part of the M25 Spin documentation, Dom had somehow snagged a chat with Iain Sinclair, acclaimed author and, for our purposes, writer of probably the best book about the ring around the capital, London Orbital. It would be a long, tense, but massively rewarding day.

Continue reading A Ring, A Tree and Yuan Fen: How We Interviewed Iain Sinclair

Both Sides Of The Track: Source Code, Sucker Punch And Fun And Games In The Multiverse

Source Code is a tightly written, sharply executed dose of intelligent SF, with winning performances and characters that you can care about. Why then does it remind me so much of Sucker Punch, the bloated ugly adolescent fantasy I ragged on last week?

Continue reading Both Sides Of The Track: Source Code, Sucker Punch And Fun And Games In The Multiverse

Low Blows And Dirty Tricks: X&HT Saw Sucker Punch

I’m grateful. Really, I am. It’s good to have a low water mark against which all else can be judged. It’s good to know that when a friend rags on a film that you can chip in and say, “Yeah, but at least it’s not…”

Let’s put it another way. We have our new Battlefield Earth.

Continue reading Low Blows And Dirty Tricks: X&HT Saw Sucker Punch

Shaken And Stirred: Against Shaky-cam

An interesting post hit yesterday on Salon from director of photography Matt Zoller Seitz. A summons to arms, a battle cry. In it, he calls out the increasing practice of directors and DOPs to use shaky-cam techniques on multi-million dollar films. The specific example he mentioned was Battle: Los Angeles (yes, THAT film again. Welcome to Battle: LA week. Not my intention, honest. Like I plan any of my content) but Paul Greengrass and Michael Bay are also singled out for special attention. You could argue that most big-budget actioners use this technique to a greater or lesser degree, and in a worst-case scenario, almost exclusively.

In Battle: LA, I assume that the idea was to give the impression of an embedded reporter following alongside 25 Recon. This reporter is clearly suffering from the coffee shakes. Shaky cam turned the last Bond film into an incomprehensible mess as the Broccolis tried to put Bourne style shot-work into the franchise. It was one of the flawed decisions that would stall the resurgence of Bond in it’s tracks.

I don’t want to spend time synopsising Matt’s post, so I’ll simply add my approval. There’s a whole genre of horror films that pose as found footage from camcorders in the tradition of The Blair Witch Project, and I can’t be alone in finding them unwatchable. They give me motion sickness, and are pretty much unreadable. There’s no sense of staging, or frame-building. Hand-held techniques, used sparingly, can be incredibly effective. When they become the only technique, there’s a problem. It looks cheap, ugly and lazy.

The problem is, it’s everywhere. Bandwagon jumping has always been an issue in Hollywood. A film-maker does something innovative, and others rush to follow. When shaky-cam techniques were folded into the effects sequences of Firefly and Battlestar Galactica, Hollywood made notes. The Star Trek reboot forgot the sweeping, graceful camera passes across the surface of the Enterprise as it flew past in favour of jittery zooms and whip pans. NCC-1701 is a beautiful ship, and it needs to be eye-candy, not half-seen in a thick layer of fake motion blur.

Shaky cam is hard to shoot, too. You need a multi-camera set-up, and even then there’s no guarantee that you’ll catch everything you need. It’s a mess to edit, a pain to sound sync and horrible to grade. As you can probably tell, I’m not a fan.

I don’t want to see the end of hand-held, by any means. It’s been a vital part of film technique since the French New Wave. But it’s time to stop relying on it as a way to mask poor direction, effects and acting. As Matt says: Get a tripod. Write a set list. Stop covering action. Start directing again.

Cannon Fodder: the changing face of the villainous horde

NewImage

Battle: Los Angeles is a war movie. Let’s get that out of the way right now. The SF trappings are there to pull in the core audience of 16-25 year old males who will happily sit through it in the same way that they’d sit through a walkthrough of Crysis 2 on YouTube. But it’s really an excuse to have US military, modern US military with their grenade lobbing rifles and laser sights and night vision wage war against an enemy with which they can actually get their fight on. There is no fear of accidental civilian deaths or any of the horrible tangled messiness that modern warfare against an enemy that remains undefined and hard to find has become.

SF has always provided this kind of unambiguous thrill. As the audience becomes less and less excepting of the traditional war movie (which after all served primarily as propaganda against countries that have now been friends and colleagues for over fifty years) there’s still a need for shootybangbang excitement against a villainous horde. If you can make that villain completely fictional, and of a different species to the hero, then all to the good.

The aliens in Battle: Los Angeles are faceless, emotionless avatars, existing only to shoot and to be shot at. They spindle around in a backward-leg walk, and fire guns that have been grafted onto their arms. They couldn’t surrender if they wanted to, or were given the chance.

There’s little sign of pain or any kind of emotion when M-16 slugs tear through them (or, in one memorable sequenced, skewered on a bayonet and then torn apart by M-16 slugs). They make that default monster noise that’s becoming as over-used as the Wilhelm Scream, and then they fall over. As such, they’re simply the latest in a long line of invaders that runs all the way back to War Of The Worlds. Think the swarming hordes of James Cameron’s Aliens, mirrored helmets topping a drooling tooth-filled maw. The creatures of Independence Day, blankeyed and mouthless. Notice too, that the writers haven’t even bothered to give the enemy proper names. They are simply called by their function. Alien. Invader. Enemy. Monster.

Creatures from the Doctor Who universe have names, at least. Of their species, anyway. On the whole, they still follow the same idea of being interchangable, indistinguishable. Daleks and Sontarans differ from the Hollywood Horde ideal in that underneath the expressionless masks they wear, something hideous lurks. The Cybermen take this one step further – they were humanoid once, and chose to lock all that away behind a blank carapace. There’s a little more depth there, but their intentions remain the same. They are set on conquest and colonisation.

The Stormtroopers of the Star Wars Universe have the same purpose. Spookily, under their helmets, they all look the same. They’re clones, and therefore again one step away from the human. They’re constructs, manufactured and therefore easily expendable. And again, they have a collective name rather than anything that would allow us to see them as individuals, to give us the chance to empathise.

The one flipside to this idea that I’ve been able to find comes in, of all places, from the first Austin Powers movie. A running gag showed the home lives of some of Dr. Evil’s henchmen after they were killed by the International Man Of Mystery. Giving a faceless hench a wife, a family, friends and a social life is unthinkable in most of the cases I’ve talked about. We’re not supposed to care about them. They are obstacles to be removed without thought or consequence.

As @JaesonX pointed out to me on Twitter, SF invasion pics are starting to shrug off the old cliches. District 9 takes a much more complex and nuanced approach to the theme of first contact, a situation that’s unlikely to begin with the two sides shooting at each other. Gareth Edwards’ Monsters tells us that we’re just unlikely to be able to figure out what they want here in the first place. Both films end, not in full-scale conflict, but a grudging, uncomfortable co-existence, marred with sporadic violence. This can be tracked back to shows like Alien Nation, where the visitors arrive not as aggressors, but refugees. This reflects the fluid nature of national identity, racism and touches on the way people view their territory and the people that come into them in ways that the basic war movie simply doesn’t have the tools to address.

There will always be a place for war movies. But we live in a complicated world, and it’s sometimes difficult to figure out who the bad guys should be. I’m holding out for the first war movie that pits the USA against it’s own banking system. That’s a fight with some life in it.

(pic credit: Francesco Francavilla).